+ case AckSent:
+ if (sess_local[s].lcp.conf_sent < config->ppp_max_configure)
+ {
+ LOG(3, s, session[s].tunnel, "No ACK for LCP ConfigReq... resending\n");
+ sess_local[s].lcp.restart = time_now + config->ppp_restart_time;
+ sess_local[s].lcp.conf_sent++;
+ sendlcp(s, session[s].tunnel);
+ change_state(s, lcp, next_state);
+ }
+ else
+ {
+ sessionshutdown(s, "No response to LCP ConfigReq.", 3, 0);
+ STAT(session_timeout);
+ }
+
+ s_actions++;
+ }
+
+ if (session[s].die)
+ continue;
+ }
+
+ if (sess_local[s].ipcp.restart <= time_now)
+ {
+ int next_state = session[s].ppp.ipcp;
+ switch (session[s].ppp.ipcp)
+ {
+ case RequestSent:
+ case AckReceived:
+ next_state = RequestSent;
+
+ case AckSent:
+ if (sess_local[s].ipcp.conf_sent < config->ppp_max_configure)
+ {
+ LOG(3, s, session[s].tunnel, "No ACK for IPCP ConfigReq... resending\n");
+ sess_local[s].ipcp.restart = time_now + config->ppp_restart_time;
+ sess_local[s].ipcp.conf_sent++;
+ sendipcp(s, session[s].tunnel);
+ change_state(s, ipcp, next_state);
+ }
+ else
+ {
+ sessionshutdown(s, "No response to IPCP ConfigReq.", 3, 0);
+ STAT(session_timeout);
+ }
+
+ s_actions++;
+ }
+
+ if (session[s].die)
+ continue;
+ }
+
+ if (sess_local[s].ipv6cp.restart <= time_now)
+ {
+ int next_state = session[s].ppp.ipv6cp;
+ switch (session[s].ppp.ipv6cp)
+ {
+ case RequestSent:
+ case AckReceived:
+ next_state = RequestSent;
+
+ case AckSent:
+ if (sess_local[s].ipv6cp.conf_sent < config->ppp_max_configure)
+ {
+ LOG(3, s, session[s].tunnel, "No ACK for IPV6CP ConfigReq... resending\n");
+ sess_local[s].ipv6cp.restart = time_now + config->ppp_restart_time;
+ sess_local[s].ipv6cp.conf_sent++;
+ sendipv6cp(s, session[s].tunnel);
+ change_state(s, ipv6cp, next_state);
+ }
+ else
+ {
+ LOG(3, s, session[s].tunnel, "No ACK for IPV6CP ConfigReq\n");
+ change_state(s, ipv6cp, Stopped);
+ }
+
+ s_actions++;
+ }
+ }
+
+ if (sess_local[s].ccp.restart <= time_now)
+ {
+ int next_state = session[s].ppp.ccp;
+ switch (session[s].ppp.ccp)
+ {
+ case RequestSent:
+ case AckReceived:
+ next_state = RequestSent;