Add a nexthop6 config option.
[l2tpns.git] / l2tpns.c
index 8e3f762..d70cc45 100644 (file)
--- a/l2tpns.c
+++ b/l2tpns.c
@@ -4,7 +4,7 @@
 // Copyright (c) 2002 FireBrick (Andrews & Arnold Ltd / Watchfront Ltd) - GPL licenced
 // vim: sw=8 ts=8
 
-char const *cvs_id_l2tpns = "$Id: l2tpns.c,v 1.174 2010/01/09 13:33:41 bodea Exp $";
+char const *cvs_id_l2tpns = "$Id: l2tpns.c,v 1.176 2011/01/20 12:48:40 bodea Exp $";
 
 #include <arpa/inet.h>
 #include <assert.h>
@@ -157,6 +157,7 @@ config_descriptt config_values[] = {
        CONFIG("cluster_hb_timeout", cluster_hb_timeout, INT),
        CONFIG("cluster_master_min_adv", cluster_master_min_adv, INT),
        CONFIG("ipv6_prefix", ipv6_prefix, IPv6),
+       CONFIG("nexthop6_address", nexthop6_address, IPv6),
        { NULL, 0, 0, 0 },
 };
 
@@ -2686,9 +2687,11 @@ void processudp(uint8_t *buf, int len, struct sockaddr_in *addr)
                                        break;
                                case 2:       // SCCRP
                                        tunnel[t].state = TUNNELOPEN;
+                                       tunnel[t].lastrec = time_now;
                                        break;
                                case 3:       // SCCN
                                        tunnel[t].state = TUNNELOPEN;
+                                       tunnel[t].lastrec = time_now;
                                        controlnull(t); // ack
                                        break;
                                case 4:       // StopCCN
@@ -3031,7 +3034,7 @@ static void regular_cleanups(double period)
                        if (tunnel[t].retry <= TIME)
                        {
                                controlt *c = tunnel[t].controls;
-                               uint8_t w = tunnel[t].window;
+                               uint16_t w = tunnel[t].window;
                                tunnel[t].try++; // another try
                                if (tunnel[t].try > 5)
                                        tunnelkill(t, "Timeout on control message"); // game over